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Daz3d to blender bridge
Daz3d to blender bridge






then you click the genital mesh then the body mesh and join the object ctrl+j, and then in edit mode, reconnect all the faces so that you patch the genital mesh into the body mesh. with that you can then finish and delete the remaining vertexes so that the area for the genitals is clear.

daz3d to blender bridge

With the body mesh, delet all the vertexes that exactly match where the edge of the genital mesh is. But that doesn't really work well in blender, so we'll just have to transfer the image to the high quality mesh and blend them together using fancy shader nodes. The reason for this is because the lower res mesh is meant to use a new image that holds the texture for the genitals, covering up the other mesh. Usually what I have to do is, selecting the two genital meshes, I have to transfer the uv map from the low res mesh to the high res mesh (though you may have to select things backwards just due to how the transfer uv command works in blender). Here is the blend file - file:///C:/Users/Sequoia/AppData/Local/Temp/x1.What Rich said is right, usually what happens with importing into blender is, since the genitals are geograph, meaning they just hide the original mesh and add a new one, what you are probably seeing is, a body mesh, and two genital mesh, one that matches the quality of the body, and other lower-resolution one that kinda floats away from the body. I thought there should be an eye surface texture but I don't see it. If you know how to fix this please give step by step written/video/picture instructions that are detailed! (for example: Just fix the eye surface to transparent bsdf) I don't know where that even is!Įdit: Only the eyes of the model are white.If this is not the place to ask this sort of question where would I ask it?.Thank you do much to anyone who can even slightly help.

daz3d to blender bridge

*Cornea, tear, and eye reflection are missing the texture beside them The only thing I could think of is that I few of the eye properties don't have the textures with them. I keep finding tutorials on how to fix it but their basically like, "Step 1: Just do it." I don't know how to do it though. I imported her to blender and she has white eyes. I don't know if this is the place to ask this question, but currently I am making a Daz model.








Daz3d to blender bridge